Exponential Protector0


Level KXP Priest
123 456 7
TH
100-- --- -+1
231-- --- -+1
3620- --- -+1
41221- --- -+2
525220 --- -+3
650221 --- -+3
7100322 0-- -+3
8200332 1-- -+4
9300333 20- -+5
10400443 21- -+5
11500443 320 -+5
12600444 321 -+6
13700554 322 -+7
14800555 332 -+7
15900655 333 -+7
161000655 443 0+8
171100665 443 1+9
181200665 443 2+9
191300765 444 2+9
201400765 444 3+10
211500765 554 3+11
221600765 554 4+11
231700776 654 4+11
241800876 655 4+12
251900876 655 5+13
262000877 665 5+13
272100887 666 5+13
282200887 776 5+14
292300887 776 6+15
302400888 777 6+15
312500888 887 6+15
322600988 887 6+16
332700998 888 7+17
342800999 888 8+17
352900999 998 8+17
363000999 999 9+18
Requisites:Wis 26, Con 23
Alignment:any
HD/level:1d7
Weapon Prof.:2+level/3
To Hit Table:CTD0
Save Table:1½xClr0
Reference:RDM
Groups:Priest, Futureshifted
Complexity:CF=4
Priest Spells: Gets Grand in Protection, 2 Major, and 5 Minor spheres.
When you material component a Protection sphere spell for effect, raise it to ^(LVL-1). For example, if you were level 5 and cast Protection from Evil, you would get +2^4 AC/+2^4 saves. Suggested spells are Bark Skin, Bestow Curse, Protection from Evil (etc.), Protection from Fire (etc.), Ring of Hands, Shield of Faith, Spell Immunity, and Spell Resistance.
When you material component one of the new spells below, replace "You get" with "All PCs that you as a Player are playing". You cannot material component to hit a group or someone else (that you're not playing) at all.
Level 1: When Turning Undead, you turn the amount ^(LVL-1) of them.
New Protection spells for Protector0 class:
C-Resist (all SL's): You get SL instances of Resist to a status effect. Can have more than one of these running, but each one is a spell slot.
Earth Armor (all SL's): You get Earth Armor, it absorbs 10*SL^3 dmg (like an Armor spell, but doesn't count as your Armor spell).
Effects Resistance (SL=3): You get iER 28+CL*2%.
Ele-Resist (all SL's): You get SL instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
Magical Cloak (all SL's): You get a cloak (AC +CL) +SL/+SL, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
Original Ironskin (SL=5): This is an Ironskin that stops an entire attack sequence, and doesn't leak. (This can be cast on anyone.)